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LoadingScreen
Unreal Engine 4 plug-in that adds a simplified layer on top of the loading screen system to make it easier to add a loading screen. AboutThe LoadingScreen plug-in implements a module that allows you to configure a simple Loading Screen system in the engine. To goal is to make it more customizable over time to avoid needing to write a new loading screen manually. Supported PlatformsThis plug-in was last built against Unreal Engine 4.22. It works on all platforms (probably). DependenciesThis plug-in requires Visual Studio and either a C++ code project or a the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide! UsageYou can use this plug-in as a project plug-in, or an Engine plug-in. If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work. The plug-in configured to be enabled by default once it's in your game's plug-in directory. SupportNote: This plugin is not supported by Epic Games. Please file an issue, submit a pull request or hit me up on twitter @NickDarnell References Introduction to UE4 Plugins |
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